Saturday, 28 January 2012
Badcat Wants Salty Bacon
I've often wanted to participate in a 48-hour game jam but have always been to sleep-deprived or busy to actually do it. Yesterday, a friend at work challenged me to make a game in 10 minutes. This is a far more reasonable amount of time to allocate to game development so I accepted the challenge and set myself the following guidelines:
As it turns out, 10 minutes is an unreasonable amount of time in which to make a full game so it spilled over to the 30 minute mark. Still, I met my goals, and the game is winnable with a vague sense that you could have done better if you tried a bit harder next time.
The first pass of Badcat Wants Salty Bacon is playable in your browser here (I accept no responsibility for any keyboard damage incurred).
- The game must be a game in a vague sense; it must have a clear goal which can be attained. This was one area where my previous game jam fell down.
- The game must be feature-complete; all the gameplay elements I plan to include must be included in the first pass.
- Graphics and sound are low priority and can be added later. They just need to be at a functional level so you can tell what's going on.
As it turns out, 10 minutes is an unreasonable amount of time in which to make a full game so it spilled over to the 30 minute mark. Still, I met my goals, and the game is winnable with a vague sense that you could have done better if you tried a bit harder next time.
The first pass of Badcat Wants Salty Bacon is playable in your browser here (I accept no responsibility for any keyboard damage incurred).
Coming next: GRAPHICS.
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